
Big is the strongest hero and the only character designed to push crates reliably. His wide body and lower jump make him less flexible in narrow or high routes, so his work should usually be completed early.
Push before you climb
Move the crate to its final useful position before placing another hero on top. A crate can act as a step, a landing platform, or a bridge between two safe areas.
Avoid dead positions
Do not push a crate flush against a wall unless that is clearly required. Big may lose the space needed to move around it. Push in short controlled movements and check the next jump after every adjustment.
Use Big as a platform
The heroes can stand on one another. Big’s wider body makes him a stable base for Small or Tall when a little extra height is needed.
Play and practice
Use the playable game on the home page to apply these techniques across all 20 levels.
